Filling out the General Information

At the beginning of the match, the scoresheet will be relatively blank. Some or all of the basic information on the match (event, date, time, players’ names, umpire’s name, service judge’s name, court number) may already be pre-printed. If this is not the case, in the space in the upper right corner, fill in the court number and the name of the umpire (and the service judge, if applicable). Whether the sheets are pre-printed or not, the “Start match” time should be added just before the call of “Love all. Play.” If feather shuttles are in use, umpires will generally be asked to make a note of how many were used during the match in the “Shuttles” space.

If the players’ names and countries (or Associations / clubs, as may be the case in national tournaments) have not been pre-printed, these should be added at the top of the scoresheet, as well as down the side columns.

Once the toss has been carried out, the umpire should add which player(s) will start on his/her
left (“L”) and which will start on his/her right (“R”). The example below is for a singles match,
but doubles follows the same principle. (There will be an example on doubles scoring procedure
later in this section.)

After the toss, it is also necessary to indicate who will serve first, so an “S” is written on the server’s line in the very first square, before the bold line, as can be seen below. Because the game will start at zero, the initial scores can be marked in the very first squares after the bold line. Note that this is the only time there can be two scores in the same “column” (with “column” here referring to the block of four squares in one set of rows, not the length of the entire page).